Lead Audio Designer - Dune Awakening

Funcom

  • Oslo
  • Fast
  • Fulltid
  • 2 måneder siden
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.The Funcom team consists of around 500 people located in 5 studios - Norway, the US, Portugal, Sweden and Romania.Our Oslo Studio is home to over 150 people from 31 different nations, all brought together by the shared ambition of creating unique video games right from the heart of Norway’s capital, consistently ranked as one of the happiest countries in the world. We thrive on the advantages of being a diverse team that follows the Kaizen principles of continuous improvement and a highly agile production philosophy.Your Mission in FuncomWorking closely with the Audio Director, your role involves upholding the Sound Design Pillars of projects and taking charge of project sound design. As a Project Audio Lead, your comprehension of the entire game development pipeline is crucial. You'll be responsible for managing and empowering sound designers, providing mentorship and supporting career development, ensuring asset quality, fostering cross-disciplinary communication and collaboration, and coordinating with production for planning and scoping.In your capacity as a highly proficient Sound Designer, your tasks include crafting top-tier assets and leading by example. Collaborating with Technical Designers and Gameplay Engineers on implementation and creative systems, showcasing and sharing techniques, organizing and promoting field and foley recording, giving and receiving feedback, and being a key player in project mix are all part of your responsibilities.How you can have an impact in your position:
  • Lead, mentor, and oversee sound designers on diverse projects.
  • Collaborate with producers, directors, leads, and team members to address audio needs.
  • Develop high-quality sound effects.
  • Ensure project sound design pillars are upheld.
  • Author and implement Sound Effects, Music, and Dialogue in Wwise and Unreal Engine.
  • Create, communicate, and maintain Audio Technical Design documentation.
  • Work with Audio Programmers on system design, creative runtime effects, and implementation methods.
  • Collaborate with Directors on project mix and mastering.
  • Conduct field and Foley recording sessions.
  • Collaborate with disciplines beyond audio.
We are looking for you to have:
  • Exceptional creative sound design skills.
  • Leadership experience with direct reports.
  • 5+ years of AAA experience in game development.
  • Shipped a minimum of 4 titles (including at least 2 Full Cycles).
  • Shipped a minimum of 1 title in a Senior or Lead Position.
  • Excellent communication and documentation skills.
  • Experience with location and in-studio sound effects recording.
  • Expert knowledge of WWISE Audio Middleware and Unreal Engine.
  • Expert knowledge in Reaper and Audio plugins.
  • Proactive and a creative problem solver.
  • Organized and detail-oriented.
  • Passionate, humble, eager to teach, learn, and advance the craft for the project, yourself, and your team.
In addition, ideally you might also have:
  • Understanding or experience with expanded spatial formats such as Ambisonics and Dolby Atmos.
  • Experience with UE5 and Blueprints.
  • Experience in post-production or linear cinematic sound design.
  • Passionate about the Survival genre.
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!Please apply in English.Why Funcom?We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily appreciate the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality. As part of the company’s ongoing growth, Funcom is now backed by Tencent, the largest online gaming company in the world!Located in central downtown Oslo, the Studio is located in a modern office building surrounded by a cozy area with many sights, restaurants, and cafés. Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, Social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a collective of skilled professionals who share a passion for games!We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.Funcom was founded 30 years ago, in 1993.We were there in the early days of the massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today.We’ve made over 25 games, from pixel platformers to more recent titles such as The Longest Journey, Conan Exiles, and Secret World Legends.With Dune: Awakening, we are weaving together Open World Survival and MMO elements into a Dune tapestry that brings Frank Herbert's sci-fi masterpiece to life in a completely unique way.Today, over 400 people from more than 30 different nationalities work and play at Funcom across our 5 studios in Oslo, Norway; Lisbon, Portugal; Durham, North Carolina; Stockholm, Sweden; and Bucharest, Romania.

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